Season I · Form E-1
Enlistment papers
For the war around the crater, kept by the Wardens of the Rim. To be read in full, answered and signed.
- Name
- filled in when you sign
- Discord account
- linked before you sign
- Date
- 11 Nov 2026
- Sheets
- 10, and about ten minutes
Instructions
- Read every sheet. Each one stays open for a few seconds before it can be turned.
- Sheet 6 has four questions about what you read. All four have to be right to go on.
- Choose your side on sheet 8. A side that is too far ahead is closed for now, so the sides stay even.
- On sheet 9 you link your Discord account with a code, then you sign on sheet 10. A Warden reads your papers, and once they stamp them you are on the roll. Archon tells you in your Discord messages.
Tick the promise to begin.
What happened here
About three hundred years ago a star came down on the old capital. The sky went white at noon and stayed white for a week, and when it cleared the capital was a hole four miles wide. It is still warm at the bottom.
The star never quite stopped falling. Pieces come down most weeks, usually at night and usually near the crater. People call them cores: the size of a fist, heavier than they look and warm for years. One core runs a furnace for a winter. Carry one against your skin long enough and it changes you.
About twelve years after the fall, a voice started answering people who shouted into the crater. It calls itself the Archon. Nobody has seen more of it than lights moving under the rim, but it talks, it keeps a count of everything, and it has never taken a side.
A hundred years in, the three peoples around the crater nearly wiped each other out. The Archon stopped it with four rules:
- Fight over the cores, but never to finish off a people. Nobody's home can be taken.
- Nobody fights in the crater until the Archon opens it.
- Every Saturday night, when the fighting stops, the Archon counts who holds what. The count stands.
- Nobody dies for good unless they choose to, and whoever falls names an heir.
Take a moment to read the sheet.
Three sides
All three need cores to get through the year, and the map gives each pair a border to fight over. Each has a home that can never be taken, and two regions of its own around it that can.
Iron Legion
"We held."
Soldiers in power armour, grandchildren of the ones who held the last city. Bastion burns forty cores a winter, and when they run short the streetlights go off first. In a fight they dig in and wait for orders.
Home: Bastion
Wildborn
"First to the core eats."
People and beasts the star changed. Without cores it burns them out from the inside, so they hunt for cores the way other people farm, some of them riding beasts the size of a house.
Home: The Tangle
Starweavers
"It is not dead."
Scholars who went to look at the crater while everyone else ran. They pull the star's light into shields, portals and healing, and they think the star is still alive, which frightens the other two more than any army.
Home: The Observatory
None of the three is stronger than the others. They fight in different ways, and what wins a fight is the plan, the ground and who turns up.
Take a moment to read the sheet.
Who keeps the count
The Archon never leaves the crater, so its work out on the land is done by the Wardens of the Rim, people from all three sides who gave up their own side to serve the count. They keep the roll of everyone who fights, witness oaths and duels, read the count out on Saturday nights, and deal with anyone who breaks the rules. Wardens do not fight in the war themselves.
Two smaller orders serve beside them: the Chroniclers keep the record of the war, and the Heralds bring its news.
What the Archon counts is glory, and it has an old word for it: kleos, what people still say about you after you are gone. Land changes hands every week. Kleos stays in the count.
A season lasts six weeks. In the first week each side claims what it can without a fight, then there are four weeks of war, and in the last week the Archon opens the crater and all three sides fight over it at once. The side with the most kleos at the end decides what changes next season.
(( Out of character, the Wardens are the game masters: the staff who run the war. If something in a fight or a scene looks wrong, tell a Warden. ))
Take a moment to read the sheet.
How the war works
- MonA core comes down on each of the three border regions, and the Archon draws a Decree that changes something about the week.
- TueOperations and roleplay.
- WedOperations and roleplay.
- ThuAttacks must be declared by 18:00 UTC.
- FriOperations. The leaders make their last plans before Saturday.
- SatSiege night from 18:00 UTC, then the count.
- SunOperations and roleplay, like any other day.
Every day you get 3 action points. Each one is an operation somewhere your side is fighting: pushing the line, building a wall, scouting the other side, bringing in supply. They take about a minute each, and you can save up to 6.
Saturday night is the Siege. A region is three places in a line, from one side's end to the other's: your way in, the middle, and theirs. You stand in one of them and only see who is in yours, so part of the fight is finding the other side. You attack a person, not a place, and a leader cannot be attacked while one of their two bodyguards is still standing. After six rounds, the side that pushed the line its way takes the region, and then the Archon counts.
Before each Siege your leader picks a doctrine, in secret: Blitz, Fortress or Pincer. Each one beats one of the others and loses to the third, and the side whose doctrine beats the other's starts with more morale. It pays to find out what the other side picked.
Try a roll
Every attack is a twenty-sided die plus your stat, and to hit you have to beat 10 plus the target's Guard. Your Striker has Might 3 and the training dummy has Guard 2, so you need a total of 13.
A 20 always hits and hits hard, a 1 always misses, and two misses in a row give +2 on the next roll. Archon shows you the chance before every attack.
Take a moment to read the sheet.
Questions
Four questions on what you just read. All four have to be right before the Warden turns the sheet; a wrong answer only costs you another try.
Answer all four questions right to turn the sheet.
Are you ready?
That is the war. What is left is choosing a side and signing for it.
- You fight for the side you choose for the whole of Season I. Until the season opens you can come back and change it.
- The sides are kept even. A side with 3 more people than the smallest one is closed until the others catch up, and the next sheet shows which are open.
- If you do not mind which, the fourth box puts you on whichever side is smallest when the season opens.
Your side
Mark one box with a tick or a cross.
Cannot draw here? Pick from a list instead
Mark one of the open boxes to turn the sheet.
Your Discord
The roll is kept in the Discord server, so your papers need your Discord account before you sign them. Everything you did so far is kept under this code for a day:
- Not in the server yet? Join it first: discord.gg/DWwQgBrXRA, and accept the rules Discord shows you.
- In the server, type /enlist in any channel, pick code, paste the code above and press Enter.
- Press the button Archon answers with. It brings you back here, logged in, to the last sheet: the signature.
The button only works for you, once, for ten minutes. If it opens in another browser, that is fine: the code brings your papers with it.
Sign here
I, the undersigned, enlist with the side marked on these papers for Season I, and before the Wardens I swear to keep the Archon's rules:
- I will fight over the cores, and never to finish off a people.
- I will stay out of the crater until the Archon opens it.
- I will accept the count on Saturday night.
- If I fall, I will name an heir.
(( And out of character, the server rules and the roleplay rules. ))
Cannot draw? Type your name instead
A Warden reads your papers before your name goes on the roll. When they stamp them, Archon sends you a copy in your Discord messages and you get the Enlisted role in the server. Your signature only shows on your own page and on your copy.
On the roll
With the Wardens
No.
No. to come
- Name
- Side
- Wherever needed
- Signed
Entered in the roll by Kallias, Warden of the Roll.
Waiting for a Warden to read and stamp.
- A Warden reads your papers. You do not have to stay on this page. Lately papers wait a few minutes for a Warden.
- Meanwhile, make your character. It is ready for you when they stamp your papers.
- When they stamp them, Archon sends you a copy in your Discord messages, and you get the Enlisted role and your side's.
- If something is not right, they send the papers back with a note, and you can file them again.
- A copy of these papers comes to your Discord messages, with the Enlisted role in the server.
- The Iron Legion role comes with it, and opens your side's channels.
- Next, make your character, and read how the war works if you want to be ready.
- A copy of these papers comes to your Discord messages, with the Enlisted role in the server.
- The Wildborn role comes with it, and opens your side's channels.
- Next, make your character, and read how the war works if you want to be ready.
- A copy of these papers comes to your Discord messages, with the Enlisted role in the server.
- The Starweavers role comes with it, and opens your side's channels.
- Next, make your character, and read how the war works if you want to be ready.
- A copy of these papers comes to your Discord messages, with the Enlisted role in the server.
- When Season I opens, you are put on whichever side is smallest, and its channels open to you.
- Next, make your character, and read how the war works if you want to be ready.